﻿using Snake.Grid;
using Snake.Logger;
using UnityEngine;

public class TestGridManager : MonoBehaviour
{
    private readonly GridManager<Node> _gridManager =
        new GridManager<Node>(new RectInt(new Vector2Int(-50, -50), new Vector2Int(100, 100)));

    private void Start()
    {
        var res = _gridManager.IsValid(null);
        Log.Debug(res);
    }
}